Our Server Side Secret Agents have built a custom server stack that we use for everything from storing player data to matchmaking to leaderboard services.
We call it FBOMB. (And we’re sticking by it.
We also integrate with 3rd party tools like Photon and Gamesparks where necessary, and we usually recommend Amazon Web Services for anyone looking for a cloud configuration.
Want a great game that’s lightweight, performs brilliantly on mobile devices and can leverage the massive Asset Store and community? Unity’s your girl.
Looking for bleeding edge visuals, readymade blueprints for various genres and fantastic dynamic lighting? Unreal Engine 4 every day, and twice on Sundays.